<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Anima Entertainment GmbH</title>
	<atom:link href="http://www.anima-entertainment.de/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.anima-entertainment.de</link>
	<description></description>
	<lastBuildDate>Tue, 01 Nov 2011 09:20:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
	<item>
		<title>Comment on Programming iPhone Games with Cocos2D Part 3 by Iphone games</title>
		<link>http://www.anima-entertainment.de/programming-iphone-games-with-cocos2d-part-3#comment-11</link>
		<dc:creator>Iphone games</dc:creator>
		<pubDate>Tue, 01 Nov 2011 09:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=260#comment-11</guid>
		<description>fantastic publish, very informative. I wonder why the other specialists of this sector don&#039;t realize this. You should proceed your writing. I&#039;m sure, you have a great readers&#039; base already!</description>
		<content:encoded><![CDATA[<p>fantastic publish, very informative. I wonder why the other specialists of this sector don&#8217;t realize this. You should proceed your writing. I&#8217;m sure, you have a great readers&#8217; base already!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming how to underline UILabel by Parvez</title>
		<link>http://www.anima-entertainment.de/iphone-programming-how-to-underline-uilabel#comment-28</link>
		<dc:creator>Parvez</dc:creator>
		<pubDate>Thu, 11 Aug 2011 13:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=266#comment-28</guid>
		<description>The code is a nice one. The same code can be used to create a custom underlined UIButton but there is one question: When you keep pressed that underlined button for some time then its text color changes according to what color one sets in xib but the underline color remains the same. Can you suggest a fix here?</description>
		<content:encoded><![CDATA[<p>The code is a nice one. The same code can be used to create a custom underlined UIButton but there is one question: When you keep pressed that underlined button for some time then its text color changes according to what color one sets in xib but the underline color remains the same. Can you suggest a fix here?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming: How to dial a phone number by ed Ryan</title>
		<link>http://www.anima-entertainment.de/iphone-programming-how-to-dial-a-phone-number#comment-32</link>
		<dc:creator>ed Ryan</dc:creator>
		<pubDate>Fri, 29 Apr 2011 22:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/?p=582#comment-32</guid>
		<description>Hans
That is a really excellent answer, and I reaaly appreciate your detailed ressponse. Excellent ,,,,

Your a good man!

Ed Ryan</description>
		<content:encoded><![CDATA[<p>Hans<br />
That is a really excellent answer, and I reaaly appreciate your detailed ressponse. Excellent ,,,,</p>
<p>Your a good man!</p>
<p>Ed Ryan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming: How to dial a phone number by Hans Taneli</title>
		<link>http://www.anima-entertainment.de/iphone-programming-how-to-dial-a-phone-number#comment-31</link>
		<dc:creator>Hans Taneli</dc:creator>
		<pubDate>Wed, 27 Apr 2011 09:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/?p=582#comment-31</guid>
		<description>There are two meanings of &quot;can I use the above code&quot;

1) Are you allowed to? Yes!
All the code in our developer blog is for free. So feel free to use it in any matter you want. Just keep in mind that we will not guarantee that the code will work nor that it will be accepted by apple. Also we are not responsible for any damage this code will unleash.

2) Does it solve your problem?
I think the above code will not solve your problem as expected. The email won&#039;t be automatically sent without notifying the user. The Mail-Client will open and the user has to press the send button before the mail finally got sent. If you want to autosend emails without notifying the user you should consider the use of a serverside mailing system and a webservice access to it. Like &quot;http://myserver.com/sendmail.php?to=user@mail.de&amp;from=user2@mail.com ..&quot; (maybe &quot;post&quot; instead &quot;get&quot; would be the better choice) But be sure to have a good session management or security system so nobody can abuse your server to send spam mails. May be you could use a secret shakehand like:

&lt;strong&gt;&lt;em&gt;Secret Shakehand&lt;/em&gt;&lt;/strong&gt;
&lt;em&gt;Server sends a text and a number and you return md5(&quot;TOP_SECRET&quot; + text + number.toString() + &quot;TOP_SECRET,TOO!&quot;) the server is able to calculate the same value, too - if the client returned the same answer the server calculated, the server will give the client a valid sessionId. Now you can safely use your sendmail system.&lt;/em&gt;

Hope that answers your question.</description>
		<content:encoded><![CDATA[<p>There are two meanings of &#8220;can I use the above code&#8221;</p>
<p>1) Are you allowed to? Yes!<br />
All the code in our developer blog is for free. So feel free to use it in any matter you want. Just keep in mind that we will not guarantee that the code will work nor that it will be accepted by apple. Also we are not responsible for any damage this code will unleash.</p>
<p>2) Does it solve your problem?<br />
I think the above code will not solve your problem as expected. The email won&#8217;t be automatically sent without notifying the user. The Mail-Client will open and the user has to press the send button before the mail finally got sent. If you want to autosend emails without notifying the user you should consider the use of a serverside mailing system and a webservice access to it. Like &#8220;http://myserver.com/sendmail.php?to=user@mail.de&#038;from=user2@mail.com ..&#8221; (maybe &#8220;post&#8221; instead &#8220;get&#8221; would be the better choice) But be sure to have a good session management or security system so nobody can abuse your server to send spam mails. May be you could use a secret shakehand like:</p>
<p><strong><em>Secret Shakehand</em></strong><br />
<em>Server sends a text and a number and you return md5(&#8220;TOP_SECRET&#8221; + text + number.toString() + &#8220;TOP_SECRET,TOO!&#8221;) the server is able to calculate the same value, too &#8211; if the client returned the same answer the server calculated, the server will give the client a valid sessionId. Now you can safely use your sendmail system.</em></p>
<p>Hope that answers your question.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming: How to dial a phone number by ed Ryan</title>
		<link>http://www.anima-entertainment.de/iphone-programming-how-to-dial-a-phone-number#comment-30</link>
		<dc:creator>ed Ryan</dc:creator>
		<pubDate>Thu, 14 Apr 2011 19:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/?p=582#comment-30</guid>
		<description>sorry, I was meant to say, &quot;Can I use  the above code ....&quot;</description>
		<content:encoded><![CDATA[<p>sorry, I was meant to say, &#8220;Can I use  the above code &#8230;.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming: How to dial a phone number by ed Ryan</title>
		<link>http://www.anima-entertainment.de/iphone-programming-how-to-dial-a-phone-number#comment-29</link>
		<dc:creator>ed Ryan</dc:creator>
		<pubDate>Thu, 14 Apr 2011 19:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/?p=582#comment-29</guid>
		<description>Great info - thank you!

http://www.anima-entertainment.de/?p=582

Regarding the sending mail code in the above, I can use the above code to automatically send a mail from my app. I wish to automatically send a mail at a certain time.

Hope you can help.

Ed Ryan - Ireland</description>
		<content:encoded><![CDATA[<p>Great info &#8211; thank you!</p>
<p><a href="http://www.anima-entertainment.de/?p=582" rel="nofollow">http://www.anima-entertainment.de/?p=582</a></p>
<p>Regarding the sending mail code in the above, I can use the above code to automatically send a mail from my app. I wish to automatically send a mail at a certain time.</p>
<p>Hope you can help.</p>
<p>Ed Ryan &#8211; Ireland</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Programming iPhone Games with Cocos2D Part 4 by Hans Taneli</title>
		<link>http://www.anima-entertainment.de/programming-iphone-games-with-cocos2d-part-4#comment-24</link>
		<dc:creator>Hans Taneli</dc:creator>
		<pubDate>Wed, 09 Mar 2011 18:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=262#comment-24</guid>
		<description>I would recommend using my &quot;isCollidingSphere&quot; method
&lt;pre lang=&quot;objc&quot;&gt;
-(BOOL) isCollidingSphere:(CCSpriteExt*) obj1 WithSphere:(CCSprite *) obj2
{
    float minDistance = obj1.radius + obj2.radius;
    float dx = obj2.position.x - obj1.position.x;
    float dy = obj2.position.y - obj1.position.y;
    if (! (dx &gt; minDistance &#124;&#124; dy &gt; minDistance) )
    {
        float actualDistance = sqrt( dx * dx + dy * dy );
        return (actualDistance &lt;= minDistance);
    }
    return NO;
}
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>I would recommend using my &#8220;isCollidingSphere&#8221; method</p>
<pre lang="objc">
-(BOOL) isCollidingSphere:(CCSpriteExt*) obj1 WithSphere:(CCSprite *) obj2
{
    float minDistance = obj1.radius + obj2.radius;
    float dx = obj2.position.x - obj1.position.x;
    float dy = obj2.position.y - obj1.position.y;
    if (! (dx > minDistance || dy > minDistance) )
    {
        float actualDistance = sqrt( dx * dx + dy * dy );
        return (actualDistance < = minDistance);
    }
    return NO;
}
</pre>
</pre>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Part 5: Multiple Sounds with OpenAL by Hans Taneli</title>
		<link>http://www.anima-entertainment.de/iphone-programming-part-5-multiple-sounds-with-openal#comment-4</link>
		<dc:creator>Hans Taneli</dc:creator>
		<pubDate>Tue, 08 Mar 2011 12:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=250#comment-4</guid>
		<description>I added a sample project link below the tutorial. Its straight forward since this is just copy pasting the stuff I wrote above. Hope it is what you was searching for. 

-Good luck and never give up!</description>
		<content:encoded><![CDATA[<p>I added a sample project link below the tutorial. Its straight forward since this is just copy pasting the stuff I wrote above. Hope it is what you was searching for. </p>
<p>-Good luck and never give up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Programming Part 5: Multiple Sounds with OpenAL by uttam</title>
		<link>http://www.anima-entertainment.de/iphone-programming-part-5-multiple-sounds-with-openal#comment-3</link>
		<dc:creator>uttam</dc:creator>
		<pubDate>Tue, 08 Mar 2011 10:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=250#comment-3</guid>
		<description>good tutorial for openAL.
Can you share your sample app, so it is really easy to run and see the app.</description>
		<content:encoded><![CDATA[<p>good tutorial for openAL.<br />
Can you share your sample app, so it is really easy to run and see the app.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Programming iPhone Games with Cocos2D Part 4 by Daniel</title>
		<link>http://www.anima-entertainment.de/programming-iphone-games-with-cocos2d-part-4#comment-23</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 25 Feb 2011 23:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.anima-entertainment.de/blog/?p=262#comment-23</guid>
		<description>First off all great work!

i have a question im working with round sprites and the collision is offset, i mean the collision happens before they touch each other. How can i fix that? i think my sprites are detected as square. Sry for bad english i hope you understand me and can help me

thanks</description>
		<content:encoded><![CDATA[<p>First off all great work!</p>
<p>i have a question im working with round sprites and the collision is offset, i mean the collision happens before they touch each other. How can i fix that? i think my sprites are detected as square. Sry for bad english i hope you understand me and can help me</p>
<p>thanks</p>
]]></content:encoded>
	</item>
</channel>
</rss>

